

There's a rumored bundle physical release coming in March, who knows if it's true or not. So I could live without it.It makes sense to wait on picking it up if you already owned/played the game, but it doesn't make sense for them to release it cheaper on a new platform than it is on older platforms to me. Thatd be alot more sprite work, for each variation of type and size, plus change how trinkets actually work currently. A meaningfull choice for our course of action. Itd be nice, to know what the risks are so we can make a more calculated risk. Depending on how u provisioned, the trap might be negligible, or catastrophic*. So you can tell what your in for if you fail. Dmg+ stress or Bleeding+chance for disease/quirk. Consider an alternate route when you see these.įor the extra mile, they could denote additional effects on the trap sprite or w/e. Whole party hit, considerable damage and stress (possibly even diseases or quirks). A GR with disarm trinkets has a decent chance, and it may be rewarding to salvage the parts. Large traps- Imposing and easiliy spotted, but not so easily disarmed. Maybe hits two ppl instead of 1, and slightly harder to disarm. Medium traps- prolly more like the current ones but more dangerous. Smaller traps-easy to miss, but less dangerous. Off the top of my head, somethin like this Cuz as important as combat is, it couldnt hurt to add depth to the exploration. They are pretty negligible though, but I think the last bit really would hit two birds with one stone though. Like everything, it still CAN fail, but if your playing smart, it prolly wont. IDK, I like the idea that if you the player can see the trap, you're likely gonna avoid it.
